Sometimes, I make games. I've done many elements of the game design process, from design and programming to audio and writing. I'm also experienced in project management/production.
I have experience with many facets of the development process, including design, programming, writing, audio, marketing, and production. I'm trained in Agile/Scrum workflows (I've used quite a bit of Jira) and I pride myself on being organized and not blocking other people's work. I've taken classes in both level design and narrative design, and I've designed for tabletop games and board games as well as video games. I've also been known to both DM and play a few DnD campaigns from time to time.
If you're interested in my programming abilities, you can find some more of my work (including the source code for this very website) on my Github. And since I'm still fleshing out this website, if you'd like a more full account of my skills or want to see something specific, please reach out to me! I'm always happy to discuss my work or provide something further.
my work
Trace
January 2026 - present
Level Design Lead
Since January of this year, I have been working as the Level Design Lead on Trace, an upcoming indie project. Trace is a third person narrative adventure game taking place in an open world, made in Unreal Engine 5.
As we're still in the early stages of development, I don't have much to show right now, but I'll continue to update as I do!
Detritus
February 2026
Micro-TTRPG
Detritus is a micro-TTRPG about grief. I had the idea for this game in February of 2024, and slowly whittled away at what kind of game it would turn out to be over the course of 2 years. Inspired by one of my classes, I wanted to make a small, digestible experience that delved into grief and the process of grieving through collaborative storytelling. I wrote the game manual and iterated on it, running a few small playtests to develop it further. It's a bite-sized game but can have a lot of depth, both narrative and emotional.
Pigeon Coo-lette
August 2025
Rhythm game
Terminus
December 2024
Narrative adventure
Apartment 3A
December 2024
Horror exploration game
Apartment 3A was the final project for my Level Design & Game Architecture class. This class was focused on researching, creating, and applying specific design patterns to invoke specific ideas in a game. Our intent with this game was to create a creepy, unnerving, and depressing story told entirely through the environment in a short, 3-5 minute exploration game.
The design doc can be viewed here.