resume and further contact information available upon request
Will Kibel
will.kibel@wwwill.org | Boston, MA
Education
Northeastern University, Boston, MA
Khoury College of Computer Sciences
Candidate for a B.S. in Computer Science & Game Development
Dean's List | Honors Scholarship
May 2027
GPA: 3.76/4.00
Relevant Coursework: Object Oriented Design, Algorithms & Data, Computer Systems, Distributed Systems, Rapid Idea Prototyping, Game Studio, Level Design & Game Architecture, Narrative for Games, Music & Audio for Video Games, Designing Imaginary Worlds, Game Artificial Intelligence, Game Concept Development
Activities: Northeastern Shakespeare Society (President, Head of Marketing), Music Production Club, Game Development Club, FIRST Robotics
Work Experience
Marketing Intern, Akupara Games, remote
July - December 2025
- Maintained and wrote copy for 4 social media accounts for indie video game publisher Akupara Games
- Wrote promotional material and social media posts for upcoming games & other company concerns
- Spearheaded multiple social media initiatives, including takeovers, shoutouts, video clips, and content calendars
- Credited on Rain World, Airframe Ultra, GIGASWORD, Echo Weaver, Montabi, Dead Pets Unleashed, and Future Vibe Check
Office Assistant, Northeastern University, Boston, MA
January - August 2025
- Performed administrative and operational duties as support to the D’Amore-McKim School of Business undergraduate office program coordinator, later as support to the Music department
- Provided front-desk help for people visiting the office and assisted with department communications
Technology Intern, McDonogh School, Owings Mills, MD
May - August 2021
- Completed daily IT support tasks and resolved help requests from students and teachers
- Managed a total reset/cataloging of all school devices for students to use the following year
Projects
Pigeon Coo-lette - Unity, C#
June - August 2025
- Designed, programmed, and created a trailer for a short narrative rhythm game in collaboration with classmates
- Released the game on Steam as a free download
What Remains Of Me - Unity, C#
January - April 2025
- Joined an ongoing game project, working on a puzzle-platformer in a studio environment
- Acted as QA Lead for the project, managing and overseeing quality assurance for the project
- Utilized an Agile/Scrum workflow and tracked tasks using Jira
Apartment 3A - Unity, C#
November - December 2024
- Published a Resident Evil-style narrative exploration game with a fixed camera system and a focus on environmental storytelling
- Designed systems in C# for tank movement, camera switching, and post processing effects
- Created and implemented all the music and sound effects for the game
Auto Dungeon - Python
March - April 2023
- Authored and programmed a text-based roguelike fantasy RPG entirely in Python
- Developed a genetic algorithm to find the optimal stat distribution for a player character
- Iterated on the designs of both the game and the algorithm several times, incorporating player feedback through several playtests
Skills
General
marketing, games, audio, etc.
Technical
Programming Languages:
Java | Python | C# | C++ | C | Racket | HTML/CSS
OS:
Windows | Linux
Software:
Unity | Unreal Engine 5 | Git | Jira | FL Studio | VSCode | IntelliJ | Eclipse
Credits
Akupara Games
- Rain World - Marketing Intern
- Airframe Ultra [Unreleased] - Marketing Intern
- Dead Pets Unleashed [Unreleased] - Marketing Intern
- Echo Weaver [Unreleased] - Marketing Intern
- Future Vibe Check [Unreleased] - Marketing Intern
- GIGASWORD [Unreleased] - Marketing Intern
- The Immortal John Triptych - Marketing Intern
- Kumitantei: Old-School Slaughter [Unreleased] - Marketing Intern
- Montabi [Unreleased] - Marketing Intern
Other
- Pigeon Coo-lette - Programmer, Trailer and Music